

N.5 this is just a small detail that I think would be kind of cool as being able to put a top hat on the snowman N.4 A cool little detail I’m hoping your ad is making metal turn red when exposed to heat example if I Put one of those thrusters to a metal rod and metal rod would turn red and burn any thing that touched it N.3 speaking of the map secrets I can’t find the keyboard in that map any more if you’re moved it please have it back but speaking of when I used to click it it would make my screen blue and freeze i’m hoping you’ll be able to fix that N.2 you should add more map secrets like for example in the pool when there’s a TV camera the quarter and then in the slope map there’s the keyboard that takes you to the TV room you should add more of those into the maps N.1 you should add more fruit/veggies like carrots, Lemons,strawberries etc Thank you and for the record these suggestions are just suggestions, I still love this game and will probably still be playing it happily even if my Ideas aren’t taken into effect or even read.

a calculation u can turn on to see how long someone has left. My fifth suggestion is to make it easier to see how far someone is away from death. Its a bit anticlimactic when turrets just fire one headshot and be over with. My fourth suggestion is to make a turret which u can set to aim at different parts of the body. and only if they survive does the wound heal to the same rate as the rotting effect which happens when one dies. for example, a melon scrapes their knee on the ground, they survive. My third suggestion is to add a healing effect. It can be rlly frustrating when I make and save a giant just to have to see them fling off the water or break on the ground. My second suggestion is to make the resizer work in a way that makes the ratio of durability/reaction to water of a person/gravity fit to their size. as in to make it so that they don’t get decapitated if I tickle them with a feather. My first suggestion is to make more syringes, maybe one can make the ppl more durable.
